6. Guard 与过渡动画
ISusRouteGuard —— 导航保护
csharp
public interface ISusRouteGuard
{
bool CanEnter(SusRoute from, SusRoute to);
bool CanLeave(SusRoute from, SusRoute to);
}全局 guard(所有导航)
csharp
router.BeforeEach((from, to) =>
{
if (to.Record?.Config?.Meta?.ContainsKey("requiresAuth") == true
&& to.Record.Config.Meta["requiresAuth"] is true
&& !AuthService.IsLoggedIn)
{
router.Push("/login");
return false;
}
return true;
});按路由的 guard
csharp
public class AdminGuard : ISusRouteGuard
{
public bool CanEnter(SusRoute from, SusRoute to) => User.IsAdmin;
public bool CanLeave(SusRoute from, SusRoute to) => true;
}
router.Register("/admin", typeof(AdminScreen), new SusRouteConfig
{
Guard = new AdminGuard(),
Meta = new() { ["requiresAuth"] = true, ["role"] = "admin" }
});BeforeResolve —— 在创建屏幕之前
csharp
router.BeforeResolve((from, to) =>
{
if (to.FullPath == "/battle/0") return false; // invalid id
return true;
});异步 guard(BeforeEachAsync / BeforeResolveAsync)
对于需要 await 的检查(服务器请求、数据加载),提供了异步 guard:
csharp
router.BeforeEachAsync(async (from, to) =>
{
var ok = await AuthService.CheckSessionAsync();
return ok;
});
router.BeforeResolveAsync(async (from, to) =>
{
return await DataService.PreloadAsync(to.FullPath);
});PushAsync / ReplaceAsync 的执行顺序:
BeforeEachAsync(全部,依次执行,await)BeforeResolveAsync(全部,依次执行,await)- 同步管线(
BeforeLeave→BeforeEach→CanEnter→BeforeResolve→ 创建屏幕)
⚠️ 限制: 同步导航(
Push/Replace/Back/Forward)不会运行异步 guard——它们无法被同步地await。如果注册了异步 guard,但调用的是同步Push,这些 guard 会被跳过(Editor/Development 构建会记录[GuardAudit]警告)。对于有异步检查的路由,请使用PushAsync/ReplaceAsync。
SusRouteTransition —— 过渡动画
API
csharp
public class SusRouteTransition
{
public float Duration { get; }
public static SusRouteTransition None();
public static SusRouteTransition Fade(float duration = 0.2f);
public static SusRouteTransition SlideLeft(float duration = 0.3f);
public static SusRouteTransition SlideRight(float duration = 0.3f);
public void PlayIn(VisualElement target);
public void PlayOut(VisualElement target);
}实现(基于代码)
动画使用 schedule.Execute 加上对 style.opacity / style.translate 的操作:
csharp
public static SusRouteTransition Fade(float d = 0.2f) => new(
playIn: el => { /* opacity 0 → 1 over d seconds */ },
playOut: el => { /* opacity 1 → 0 over d seconds */ },
duration: d
);
public static SusRouteTransition SlideLeft(float d = 0.3f) => new(
playIn: el => { /* translate X: 100px → 0 over d seconds */ },
playOut: el => { /* translate X: 0 → -100px over d seconds */ },
duration: d
);用法
csharp
new SusRouteConfig { Transition = SusRouteTransition.Fade(0.2f) }
new SusRouteConfig { Transition = SusRouteTransition.SlideLeft(0.3f) }
new SusRouteConfig { Transition = SusRouteTransition.SlideRight(0.3f) }
new SusRouteConfig { Transition = SusRouteTransition.None() }动画在 SusRouteView.OnRouteChanged 中播放:旧屏幕上执行 PlayOut,新屏幕上执行 PlayIn。