SusBattleCell

Single battle-grid cell — reachable/path/threat/target/deploy/hazard highlight states, terrain type, loot marker, path step/turn number.
Package
SusGame · HUD (commercial)
Props
| Name | Type | Default | |
|---|---|---|---|
Reachable | Prop<bool> | false | v-model |
Path | Prop<bool> | false | v-model |
Threat | Prop<bool> | false | v-model |
Target | Prop<bool> | false | v-model |
Deploy | Prop<bool> | false | v-model |
Hazard | Prop<bool> | false | v-model |
Selected | Prop<bool> | false | v-model |
HasLoot | Prop<bool> | false | v-model |
Terrain | Prop<string> | "ground" | v-model |
PathStep | Prop<int> | 0 | v-model |
PathTurn | Prop<string> | "" | v-model |
Slots
No slots.
Events
No public events.
Style hooks
USS class contract — override appearance without touching C#. States toggle via these classes:
sus-battle-cellsus-battle-cell__edgesus-battle-cell__edge--esus-battle-cell__edge--fullsus-battle-cell__edge--halfsus-battle-cell__edge--nsus-battle-cell__edge--ssus-battle-cell__edge--wsus-battle-cell__fillsus-battle-cell__lootsus-battle-cell__stepsus-battle-cell__terrainsus-battle-cell--deploysus-battle-cell--hazardsus-battle-cell--lootsus-battle-cell--pathsus-battle-cell--reachablesus-battle-cell--selectedsus-battle-cell--targetsus-battle-cell--terrain-groundsus-battle-cell--terrain-highsus-battle-cell--terrain-rubblesus-battle-cell--terrain-watersus-battle-cell--threat
Usage
xml
<sus:SusBattleCell />